

It definitely creates a unique experience, and some of the systems seems really cool, but I can't help but wonder if it's actually a substantial enough addition to the game to justify the £8/$? price-point.

I've experimented with a couple of games as part of a republic, first as a lower patrician and second as serene doge of Venice. So like when Paradox released the DLC that allowed players to lead Muslim dynasties and developed new systems in order to make the experience meaningful, historical, and unique, they have done the same with the republics. Not being able to play as one of the doges of the historic and influential merchant republics such as Venice, the Hansa, and Novgorod was one of the features that many CKII fans thought was a very disappointing omission from the core game, but if you think about it, it would require a fair amount of new systems to effectively implement a decent simulation of ruling a merchant republic - for one thing, the vanilla game doesn't even feature trade, all your income is from taxation. On Tuesday the Republic DLC was released for Crusader Kings II.
